More RimWorld 1.0 gameplay! Somebody discovers the megaspider cave is NOT a good shortcut, while the colony is hit by several mental breaks.
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We continue our RimWorld 1.0 gameplay series with a tribe of five, in arid shrubland, on rough difficulty, with Phoebe Chillax storyteller. Full playlist: https://www.youtube.com/watch?v=_VngvY5U0bY&list=PLLvo6-XrH1flkwAdeMEamfKfqJZHjSMoo
In this episode of RimWorld 1.0 gameplay, the mood of the colony worsens with recent deaths, ugly surroundings and more, resulting in a series of mental breaks, including an insulting spree!
While that's happening, Hot Dude's trader buddies battle the cougar, we finally give everyone their own bedroom, we desperately try to rustle up some wood, and somebody takes a shortcut through the cave of megaspiders, which ends exactly how you'd expect...
Buy RimWorld 1.0 download on Steam: http://store.steampowered.com/app/294100/RimWorld/
Let's stream RimWorld beta 19: https://www.youtube.com/watch?v=qxQRciIS-os&list=PLLvo6-XrH1flNrTTIOdA-ulCkTdPrrZ9x
Let's play RimWorld beta 18: https://www.youtube.com/watch?v=UdHEvDNCnyY&index=2&t=0s&list=PLLvo6-XrH1fme11_igrTX3BKKnwmftaJE
Let's play RimWorld alpha 17: https://www.youtube.com/watch?v=7jax1CqdSco&index=1&list=PLLvo6-XrH1fkoMmaQBXyN5KHCFq85RNmA
Let's play RimWorld alpha 16: https://www.youtube.com/watch?v=JVaIXn9Lk70&list=PLLvo6-XrH1flEewn956lFdtStlgXUIEvZ
Let's play RimWorld alpha 14: https://www.youtube.com/watch?v=fUuT7655IoI&list=PLLvo6-XrH1fkSAm5dDmgI3HrxhLlUiMy0
Official RimWorld 1.0 gameplay description:
"RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more."
RimWorld game version: 1.0
Developed by: Ludeon Studio
Formats available: PC Windows, Mac OSX, SteamOS + Linux
RimWorld game site: https://ludeon.com
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Wew your priorities are bad.
Firefight and patient should always be 1. Every colonist should have some kind of #1 priority, keeping them all at 2 and 3 is why nothing is getting done
you lot would be food for Cambiar
You can always dismantle old ruins and reuse the blocks to build your base if you're short on stone bricks. even the floors can be pulled up and reused.
This series is already a classic
please make your prisoner a bed :)
nutrient paste dispenser can make meals from small amount of food.
but nutrient paste tastes bad.
use it when low on food
just wanted to let you know that I find your gameplay very entertaining! keep up the great work!
27:10 I'm Frenchy :P
"It's only a boomrat" - famous last words. I actually used them as a defence - just tell tame boomrats to hang out in the killbox and when they are caught in a crossfire they set baddies on fire.
One thing I noticed in this new release. in the restriction tab... where you can assign people's shift (sleep, work, leisure, etc...). If you leave them at "anything", the work efficiency is terrible. So get them proper "work" shifts and don't forget to leave some few entertainment hours.