Thet Plays Rimworld 1.0 Part 116: Psychic Emanator [Modded]

Thet Plays Rimworld 1.0 Part 116: Psychic Emanator [Modded]

2 730 views | 14 Feb. 2019

Today on Rimworld, we emanate some feel goods.

Welcome to Thet Plays Modded Rimworld Version 1.0! Rimworld has finally ascended beyond Early Access, and we're ready to see what the game, and the modding community, are truly made of! Expect new mods to be added as the series continues, and as we not only choose to survive, but thrive in this brand new world!





EdB Prepare Carefully


Mod Manager

Humanoid Alien Races 2.0

Giddy-up! Core

Misc. Robots

VGP Vegetable Garden

VGP Garden Gourmet

Tilled Soil

Tech Advancing

Stuffed Floors

Stack XXL

Spoons Hair Mod

Search and Destroy


RT Fuse



Research Tree

Replace Stuff

Repair Workbench

Remote Tech


Progress Renderer

More Trade Ships

More Mechanoids

More Batteries

Misc. Robots++


In-wall coolers and vents [1.0]

Interaction Bubbles

Industrial Rollers

Industrial Age - Objects and Furniture


Hardworking animals 1.0

Glitter Tech

Giddy-up! Caravan

Giddy-up! Battle Mounts

Food Alert

Follow Me

Fluffy Breakdowns


Fertile Planet

Extended Storage


Doors Expanded


Call of Cthulhu - Cosmic Horrors


Area Unlocker

Allow Tool

[XND] Visible Pants

[XND] Proper Shotguns

[RF] Fishing [1.0]

[KV] More Trait Slots - 1.0

[KV] RimFridge - 1.0

[1.0] Android tiers

Shield Generators by Frontier Developments


[FSF] Vanilla Bionics Expansion

[RF] Pawns are Capable! [1.0]

[KV] Show Hair With Hats or Hide All Hats - 1.0

[RF] Archipelagos [1.0]

[RF] Tribal Pawn Names [1.0]

[RF] Tribal Raiders [1.0]

[KV] Faction Control - 1.0

[KV] Consolidated Traits - 1.0

A Dog Said... Animal Prosthetics

Alpha Animals

Animals Logic

Fallout Traits

Flommel [1.0]


More Faction Interaction

More Linkables

Pick Up And Haul


Questionable Ethics

[1.0] Wild Animal Sex V4.1

Dubs Mint Menus

Double Population

[SYR] Set Up Camp

Extended Storage Extended

Facial Stuff 1.0

Giddy-up! Ride and Roll

Nackblad Inc Rimhair


Relations Tab

Share The Load

Simple sidearms

Snap Out!

Supply and Demand

Tech Raiding [1.0]

What the hack?!

Faction Discovery

Definitely More Cannons - No Armored Centipedes

dianne's defaults - Animals [1.0]

Expanded Roofing

Infused: Tech Edition

Invisible Conduits 1.0

Let's Trade! [1.0]

More Vanilla Turrets [1.0]

Outdoor Lighting

Rah's Bionics and Surgery Expansion

Colony Manager

[RF] Advanced Bridges [1.0]

Realistic Rooms

RimWriter - Books, Scrolls, Tablets, and Libraries

Roof Support 1.0

Sometimes Raids Go Wrong

SS Researchable Stat Upgrades

[XND] TE Turret Expansion

Turn It On and Off v1.3 [1.0]

[XND] Turret Extensions

Vanilla Security Expansion

VGP Garden Medicine

We Had a Trader? (Continued)

Caravan Gear v1.6 [1.0]

Centralized Climate Control

Color Coded Mood Bar

[SYR] Harvest Yield Patch

Master of Crafting

Quarry 1.0

Range Finder


[KV] Trading Spot - 1.0

Fahrenheit and Celsius

[FSF] Indoor Tree Farms

Real Ruins

Rimworld is a colony simulator with allusions to both Dwarf Fortress and, according to the developer, the TV show Firefly. It features very in depth management of character moods, desires, health and mental states, and much more. I find games like this to be completely engrossing to expect me to be playing quite a bit of this as time goes on.

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Diair Airship

Regarding the size of the re ambulation pod, you can fix it by editing the files a little:
1. Go to the Glitter Tech mod folder
2. Open the file called Buildings_AdvancedFurniture.xml
3. Find the Re-Ambulation Pod and change the <drawsize> to (2,2)

Also, the male only thing is just a movie reference I think.

Dirk Dwipple

If you build me a chunk zone. I would have some place to drop off. Oh you should make Reynauld and Hydrolic kill buddies. And I still haven't gotten my table and chairs . I could get more done.

Luke Burchardt

You could name the next kitchen bot Gusteau maybe

Augusto Ureta

You should activate hello nurse to treat the colonists for the gut worms also the geothermal generators arent connected to the grid


You can expand the base more to the right. If you move those fruit trees more to the right and destroy that on the right side of your herbal med grow zone you'll have more space for gun and mortars. Also, you can build walls and doors around the geothermal generators. If you move that killbox more to the right you'll have move space in the north side of the base.
Summary (for the lazy)- Expand the base. It is starting to get cramped in there.

Ralston Grose

Don't forget to connect the new geothermal generators to the grid.

Brandon Stouffer

Slowly catching up in the series and I am loving it thet!!! Keep up the amazing work

jonathan brown

have you thought of using star wars lord of the rings and a magic mod when you decide to do a lets play of the next update like 2.0 or 1.1 or whatever comes first?

More2Me 4Life

I was wondering when the trap would be noticed...your colonists cant walk beside the windmill, there isn't enough room (also means the bridge can't get built. A door from outside into the area or opening the wall out one should fix it) :) Love the series.


Love you man. I go to sleep every night watching this series over an over. Thank you for being so entertaining :)

Nistor Hands

You are a cool guy and i like everything you are doing.


Name the next kitchen bot Gordon

Faulty Code Gamer

I think the battery in the warehouse was meant for caravaning.